rtcw_ent_in_et1_
RTCW entities that works in ET.
-------------------------------
There are two .defs in /scripts dir, one for entites who needs non-ET models and one for the ones who doesn't. Radiant pulls all .def files from /etmain/scripts so just extract the files, no need for copy-paste text.
I've tested all entities in testmaps, not in gameplay. Not _all_ descriptions are thorougly updated, some are still left from RTCW. Many are though. I recommend testing before heavily relying on the more complex entities.
The map is an "interactive museum". Step on brown plats for info, use angled panels for function.
For Q about props_flamethrower, which can be set up to work ingame if u do it right, mail me.
Textures: Castle and chateau textures is just for show.
Models: Chandelier is just for show. The Tag models are custom models not specifically needede for the entities.
Conclusion:
target_lock will prob be a walk in the park to use, pushing several props_crates over an edge to build a tower to climb will prob never work and be _really_ unpredictable as well.
Thanks To
---------
splashDamageForum and visitors, Sock, SCDS_ReyalP, DJBob, Marko, Chavo One, Drakir
Martanious for some RTCW assistance, Johannes FS for solving some RTCW probs, Ola L for file assistance.
Stockholm, Sweden, 2004-01-08
Erik-Ftn, ola_erik@hotmail.com
-------------------------------
There are two .defs in /scripts dir, one for entites who needs non-ET models and one for the ones who doesn't. Radiant pulls all .def files from /etmain/scripts so just extract the files, no need for copy-paste text.
I've tested all entities in testmaps, not in gameplay. Not _all_ descriptions are thorougly updated, some are still left from RTCW. Many are though. I recommend testing before heavily relying on the more complex entities.
The map is an "interactive museum". Step on brown plats for info, use angled panels for function.
For Q about props_flamethrower, which can be set up to work ingame if u do it right, mail me.
Textures: Castle and chateau textures is just for show.
Models: Chandelier is just for show. The Tag models are custom models not specifically needede for the entities.
Conclusion:
target_lock will prob be a walk in the park to use, pushing several props_crates over an edge to build a tower to climb will prob never work and be _really_ unpredictable as well.
Thanks To
---------
splashDamageForum and visitors, Sock, SCDS_ReyalP, DJBob, Marko, Chavo One, Drakir
Martanious for some RTCW assistance, Johannes FS for solving some RTCW probs, Ola L for file assistance.
Stockholm, Sweden, 2004-01-08
Erik-Ftn, ola_erik@hotmail.com
README
RTCW entities that works in ET. ------------------------------- There are two .defs in /scripts dir, one for entites who needs non-ET models and one for the ones who doesn't. Radiant pulls all .def files from /etmain/scripts so just extract the files, no need for copy-paste text. I've tested all entities in testmaps, not in gameplay. Not _all_ descriptions are thorougly updated, some are still left from RTCW. Many are though. I recommend testing before heavily relying on the more complex entities. The map is an "interactive museum". Step on brown plats for info, use angled panels for function. For Q about props_flamethrower, which can be set up to work ingame if u do it right, mail me. Textures: Castle and chateau textures is just for show. Models: Chandelier is just for show. The Tag models are custom models not specifically needede for the entities. Conclusion: target_lock will prob be a walk in the park to use, pushing several props_crates over an edge to build a tower to climb will prob never work and be _really_ unpredictable as well. Thanks To --------- splashDamageForum and visitors, Sock, SCDS_ReyalP, DJBob, Marko, Chavo One, Drakir Martanious for some RTCW assistance, Johannes FS for solving some RTCW probs, Ola L for file assistance. Stockholm, Sweden, 2004-01-08 Erik-Ftn, ola_erik@hotmail.com
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File Contents
84 files
2.5 MB uncompressed
.mdc (23)
.jpg (18)
.md3 (11)
.tga (7)
.txt (6)
.ms3d (3)
.wav (3)
.tag (2)
.qc (2)
.def (2)
.shader (2)
.objdata (1)
+4 more
| File | Size |
|---|---|
| readme.txt | 1K |
| maps/rtcw_ent_in_et_beta1.objdata | 270B |
| maps/rtcw_ent_in_et_beta1.script | 955B |
| models/mapobjects/boxes/box64.md3 | 804B |
| models/mapobjects/boxes/box48.md3 | 804B |
| models/mapobjects/boxes/box32.md3 | 804B |
| models/mapobjects/boxes/box.tga | 48K |
| models/mapobjects/electronics/controlpanel.jpg | 6K |
| models/mapobjects/electronics/controlpanel_blown.jpg | 6K |
| models/mapobjects/electronics/alarmbox.md3 | 4K |
| models/mapobjects/electronics/alarmbox.mdc | 4K |
| models/mapobjects/vehicles/sherman_s.tga | 16K |
| models/mapobjects/furniture/bedlinenpillow_c01.jpg | 6K |
| models/mapobjects/furniture/trim_c01.jpg | 7K |
| models/mapobjects/furniture/wood_c05.jpg | 17K |
| models/mapobjects/furniture/sausage.jpg | 10K |
| models/mapobjects/furniture/sausage.md3 | 5K |
| models/mapobjects/furniture/bread.jpg | 7K |
| models/mapobjects/chandelier/candle_m01.jpg | 953B |
| models/mapobjects/chandelier/chandelier.md3 | 23K |
| models/mapobjects/chandelier/metal_m01.jpg | 5K |
| models/furniture/barrel/barrel_m01.jpg | 16K |
| models/furniture/barrel/barrel_m01g.jpg | 18K |
| models/furniture/barrel/barrel_m01.tga | 96K |
| models/furniture/barrel/barrel_b.mdc | 17K |
| models/furniture/barrel/barrel_c.mdc | 21K |
| models/furniture/barrel/barrel_d.mdc | 21K |
| models/furniture/chair/chair_chat.mdc | 116K |
| models/furniture/chair/chair_chatarm.mdc | 155K |
| models/powerups/health/health_l.mdc | 1K |
| models/powerups/health/health_m.mdc | 1K |
| models/powerups/health/health_s.mdc | 1K |
| models/powerups/health/health_l.jpg | 5K |
| models/powerups/health/health_b1.mdc | 5K |
| models/powerups/health/health_w.mdc | 4K |
| models/powerups/health/health_t1.mdc | 8K |
| models/powerups/health/health_b2.mdc | 5K |
| models/powerups/health/health_b3.mdc | 5K |
| models/powerups/health/health_t2.mdc | 8K |
| models/powerups/health/health_t3.mdc | 8K |
| models/powerups/health/health_t.md3 | 8K |
| models/powerups/health/health_b1_original.mdc | 5K |
| models/powerups/health/health_b2_original.mdc | 4K |
| models/powerups/health/health_b3_original.mdc | 2K |
| models/powerups/health/health_t1_original.mdc | 8K |
| models/powerups/health/health_t2_original.mdc | 5K |
| models/powerups/health/health_t3_original.mdc | 3K |
| models/powerups/health/README_health_notes.txt | 231B |
| models/tags/27_tags_beta.tag | 3K |
| models/tags/27_tags_3.ms3d | 4K |
| models/tags/27_tags_beta.md3 | 90K |
| models/tags/27_tags_beta.qc | 1K |
| models/tags/27_tags_2.ms3d | 1K |
| models/tags/27_tags.qc | 687B |
| models/tags/27_tags.ms3d | 1K |
| models/tags/tags_documentation.txt | 3K |
| models/tags/tag_player_at_origin.tag | 128B |
| models/tags/tag_player_at_origin.md3 | 5K |
| sound/world/klaxon.wav | 91K |
| sound/pickup/health/cold_pickup.wav | 62K |
| sound/pickup/health/hot_pickup.wav | 62K |
| textures/castle_wall/castle_grid_c19m.jpg | 33K |
| textures/castle_floor/floor_c10_a.jpg | 26K |
| textures/castle_door/door_m01.jpg | 29K |
| textures/chateau/test.jpg | 18K |
| textures/eriks/number2.tga | 5K |
| textures/eriks/eriks_portal.jpg | 2K |
| maps/rtcw_ent_in_et_beta1.bsp | 239K |
| scripts/rtcw_ent_in_et_beta1.arena | 533B |
| models/powerups/treasure/goldbar.mdc | 860B |
| textures/props/gold_m01.tga | 32K |
| scripts/second RTCW draft.def | 16K |
| scripts/second RTCW draft_models needed.def | 8K |
| models/furniture/crate/crate32.md3 | 2K |
| models/furniture/crate/crate64.md3 | 2K |
| maps/rtcw_ent_in_et_beta1.map | 181K |
| comments.txt | 5K |
| scripts/eriks.shader | 686B |
| models/furniture/crate/crate.tga | 48K |
| textures/eriks/mineable_grass.jpg | 57K |
| scripts/rtcw_ent_in_et_beta1_levelshots.shader | 433B |
| levelshots/rtcw_ent_in_et_beta1_cc.tga | 768K |
| Readme_elaborate_newbie_version.txt | 4K |
| tag_model_info.txt | 247B |
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