rtcw_ent_in_et1_
rtcw_ent_in_et1_ screenshot rtcw_ent_in_et1_ screenshot rtcw_ent_in_et1_ screenshot rtcw_ent_in_et1_ screenshot rtcw_ent_in_et1_ screenshot rtcw_ent_in_et1_ screenshot rtcw_ent_in_et1_ screenshot rtcw_ent_in_et1_ screenshot rtcw_ent_in_et1_ screenshot rtcw_ent_in_et1_ screenshot rtcw_ent_in_et1_ screenshot rtcw_ent_in_et1_ screenshot

rtcw_ent_in_et1_

RTCW entities that works in ET.
-------------------------------

There are two .defs in /scripts dir, one for entites who needs non-ET models and one for the ones who doesn't. Radiant pulls all .def files from /etmain/scripts so just extract the files, no need for copy-paste text.

I've tested all entities in testmaps, not in gameplay. Not _all_ descriptions are thorougly updated, some are still left from RTCW. Many are though. I recommend testing before heavily relying on the more complex entities.

The map is an "interactive museum". Step on brown plats for info, use angled panels for function.

For Q about props_flamethrower, which can be set up to work ingame if u do it right, mail me.

Textures: Castle and chateau textures is just for show.
Models: Chandelier is just for show. The Tag models are custom models not specifically needede for the entities.

Conclusion:
target_lock will prob be a walk in the park to use, pushing several props_crates over an edge to build a tower to climb will prob never work and be _really_ unpredictable as well.


Thanks To
---------
splashDamageForum and visitors, Sock, SCDS_ReyalP, DJBob, Marko, Chavo One, Drakir

Martanious for some RTCW assistance, Johannes FS for solving some RTCW probs, Ola L for file assistance.


Stockholm, Sweden, 2004-01-08
Erik-Ftn, ola_erik@hotmail.com





Teilen:

README

RTCW entities that works in ET.
-------------------------------

There are two .defs in /scripts dir, one for entites who needs non-ET models and one for the ones who doesn't. Radiant pulls all .def files from /etmain/scripts so just extract the files, no need for copy-paste text.

I've tested all entities in testmaps, not in gameplay. Not _all_ descriptions are thorougly updated, some are still left from RTCW. Many are though. I recommend testing before heavily relying on the more complex entities. 

The map is an "interactive museum". Step on brown plats for info, use angled panels for function.

For Q about props_flamethrower, which can be set up to work ingame if u do it right, mail me.

Textures: Castle and chateau textures is just for show.
Models: Chandelier is just for show. The Tag models are custom models not specifically needede for the entities.

Conclusion:
target_lock will prob be a walk in the park to use, pushing several props_crates over an edge to build a tower to climb will prob never work and be _really_ unpredictable as well.


Thanks To
---------
splashDamageForum and visitors, Sock, SCDS_ReyalP, DJBob, Marko, Chavo One, Drakir

Martanious for some RTCW assistance, Johannes FS for solving some RTCW probs, Ola L for file assistance.
 

Stockholm, Sweden, 2004-01-08
Erik-Ftn, ola_erik@hotmail.com





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File Contents

84 files 2.5 MB uncompressed
.mdc (23) .jpg (18) .md3 (11) .tga (7) .txt (6) .ms3d (3) .wav (3) .tag (2) .qc (2) .def (2) .shader (2) .objdata (1) +4 more
File Size
readme.txt 1K
maps/rtcw_ent_in_et_beta1.objdata 270B
maps/rtcw_ent_in_et_beta1.script 955B
models/mapobjects/boxes/box64.md3 804B
models/mapobjects/boxes/box48.md3 804B
models/mapobjects/boxes/box32.md3 804B
models/mapobjects/boxes/box.tga 48K
models/mapobjects/electronics/controlpanel.jpg 6K
models/mapobjects/electronics/controlpanel_blown.jpg 6K
models/mapobjects/electronics/alarmbox.md3 4K
models/mapobjects/electronics/alarmbox.mdc 4K
models/mapobjects/vehicles/sherman_s.tga 16K
models/mapobjects/furniture/bedlinenpillow_c01.jpg 6K
models/mapobjects/furniture/trim_c01.jpg 7K
models/mapobjects/furniture/wood_c05.jpg 17K
models/mapobjects/furniture/sausage.jpg 10K
models/mapobjects/furniture/sausage.md3 5K
models/mapobjects/furniture/bread.jpg 7K
models/mapobjects/chandelier/candle_m01.jpg 953B
models/mapobjects/chandelier/chandelier.md3 23K
models/mapobjects/chandelier/metal_m01.jpg 5K
models/furniture/barrel/barrel_m01.jpg 16K
models/furniture/barrel/barrel_m01g.jpg 18K
models/furniture/barrel/barrel_m01.tga 96K
models/furniture/barrel/barrel_b.mdc 17K
models/furniture/barrel/barrel_c.mdc 21K
models/furniture/barrel/barrel_d.mdc 21K
models/furniture/chair/chair_chat.mdc 116K
models/furniture/chair/chair_chatarm.mdc 155K
models/powerups/health/health_l.mdc 1K
models/powerups/health/health_m.mdc 1K
models/powerups/health/health_s.mdc 1K
models/powerups/health/health_l.jpg 5K
models/powerups/health/health_b1.mdc 5K
models/powerups/health/health_w.mdc 4K
models/powerups/health/health_t1.mdc 8K
models/powerups/health/health_b2.mdc 5K
models/powerups/health/health_b3.mdc 5K
models/powerups/health/health_t2.mdc 8K
models/powerups/health/health_t3.mdc 8K
models/powerups/health/health_t.md3 8K
models/powerups/health/health_b1_original.mdc 5K
models/powerups/health/health_b2_original.mdc 4K
models/powerups/health/health_b3_original.mdc 2K
models/powerups/health/health_t1_original.mdc 8K
models/powerups/health/health_t2_original.mdc 5K
models/powerups/health/health_t3_original.mdc 3K
models/powerups/health/README_health_notes.txt 231B
models/tags/27_tags_beta.tag 3K
models/tags/27_tags_3.ms3d 4K
models/tags/27_tags_beta.md3 90K
models/tags/27_tags_beta.qc 1K
models/tags/27_tags_2.ms3d 1K
models/tags/27_tags.qc 687B
models/tags/27_tags.ms3d 1K
models/tags/tags_documentation.txt 3K
models/tags/tag_player_at_origin.tag 128B
models/tags/tag_player_at_origin.md3 5K
sound/world/klaxon.wav 91K
sound/pickup/health/cold_pickup.wav 62K
sound/pickup/health/hot_pickup.wav 62K
textures/castle_wall/castle_grid_c19m.jpg 33K
textures/castle_floor/floor_c10_a.jpg 26K
textures/castle_door/door_m01.jpg 29K
textures/chateau/test.jpg 18K
textures/eriks/number2.tga 5K
textures/eriks/eriks_portal.jpg 2K
maps/rtcw_ent_in_et_beta1.bsp 239K
scripts/rtcw_ent_in_et_beta1.arena 533B
models/powerups/treasure/goldbar.mdc 860B
textures/props/gold_m01.tga 32K
scripts/second RTCW draft.def 16K
scripts/second RTCW draft_models needed.def 8K
models/furniture/crate/crate32.md3 2K
models/furniture/crate/crate64.md3 2K
maps/rtcw_ent_in_et_beta1.map 181K
comments.txt 5K
scripts/eriks.shader 686B
models/furniture/crate/crate.tga 48K
textures/eriks/mineable_grass.jpg 57K
scripts/rtcw_ent_in_et_beta1_levelshots.shader 433B
levelshots/rtcw_ent_in_et_beta1_cc.tga 768K
Readme_elaborate_newbie_version.txt 4K
tag_model_info.txt 247B

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File info

Filename
rtcw_ent_in_et1_.rar
Size
1.04 MB
Game
ET
Author
Admin
Uploaded by
Admin
Downloads
5
Uploaded
24.05.2026
Category
Prefabs

Rating

0.0 /5
0 Ratings

Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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