obj_jackalsnest_v2
obj_jackalsnest_v2
3D Map Preview — BSP v46 WebGL
-- FPS
Loading obj_jackalsnest_v2.bsp
Initializing WebGL...
Powered by WOLFFILES.EU
MAP NAME: obj_jackalsnest_v2
AUTHOR: Rambo (aka. KrazyDancerRambo )
VERSION: 2
Changes to v2 from v1:
- Blocked trickjump area near objective C ( again )
Changes to v1 from beta3:
- One room added to central building
- Building near sewer alley is now available for use
- All stairs have no proper stair clip
- Ambience sound added
- Tracemap added
- Target location names changed
- Fixed howering streetlights
- Every detail is now the same as in jackalsnest RE
Changes to Beta3 from beta2:
- Specops and Terrorist spawns are swapped
OBJ gameplay is now the way it should have been from the beginning
Terrorists defend objectives and specops tries to destroy them :)
ROBJ flag positions are swapped as well of course
- Target locations are added in the map
( There might be some places where these does not work correctly )
- Some new places are clipped like the crane
- Some small things in map have been changed
( nothing significant and those changes does not affect on gameplay )
Changes to Beta2 from beta:
- Fixed ligthing ( degree correction )
- Missing textures are now visible
- Fixed sand surfaceparm
- Changed ROBJ flag positions far enough from team spawns
- Fixed floating windows
- Added something actual to block invisible walls
Map supports all available gametypes obj, bc and robj.
Feedback and complains -> vtvstudio88@gmail.com
or http://www.tcelite.net/forum/viewforum.php?f=22 search thread about jackalsnest
Please, send me descriptions about issues you find,
so I can fix them for future releases, thank you.
I want to thank:
Team Terminator, Groove Six Studios, SplashDamage, ID Software and Activision and
everyone who have supported this project and given me feedback or advices conserning it.
AUTHOR: Rambo (aka. KrazyDancerRambo )
VERSION: 2
Changes to v2 from v1:
- Blocked trickjump area near objective C ( again )
Changes to v1 from beta3:
- One room added to central building
- Building near sewer alley is now available for use
- All stairs have no proper stair clip
- Ambience sound added
- Tracemap added
- Target location names changed
- Fixed howering streetlights
- Every detail is now the same as in jackalsnest RE
Changes to Beta3 from beta2:
- Specops and Terrorist spawns are swapped
OBJ gameplay is now the way it should have been from the beginning
Terrorists defend objectives and specops tries to destroy them :)
ROBJ flag positions are swapped as well of course
- Target locations are added in the map
( There might be some places where these does not work correctly )
- Some new places are clipped like the crane
- Some small things in map have been changed
( nothing significant and those changes does not affect on gameplay )
Changes to Beta2 from beta:
- Fixed ligthing ( degree correction )
- Missing textures are now visible
- Fixed sand surfaceparm
- Changed ROBJ flag positions far enough from team spawns
- Fixed floating windows
- Added something actual to block invisible walls
Map supports all available gametypes obj, bc and robj.
Feedback and complains -> vtvstudio88@gmail.com
or http://www.tcelite.net/forum/viewforum.php?f=22 search thread about jackalsnest
Please, send me descriptions about issues you find,
so I can fix them for future releases, thank you.
I want to thank:
Team Terminator, Groove Six Studios, SplashDamage, ID Software and Activision and
everyone who have supported this project and given me feedback or advices conserning it.
README
MAP NAME: obj_jackalsnest_v2 AUTHOR: Rambo (aka. KrazyDancerRambo ) VERSION: 2 Changes to v2 from v1: - Blocked trickjump area near objective C ( again ) Changes to v1 from beta3: - One room added to central building - Building near sewer alley is now available for use - All stairs have no proper stair clip - Ambience sound added - Tracemap added - Target location names changed - Fixed howering streetlights - Every detail is now the same as in jackalsnest RE Changes to Beta3 from beta2: - Specops and Terrorist spawns are swapped OBJ gameplay is now the way it should have been from the beginning Terrorists defend objectives and specops tries to destroy them :) ROBJ flag positions are swapped as well of course - Target locations are added in the map ( There might be some places where these does not work correctly ) - Some new places are clipped like the crane - Some small things in map have been changed ( nothing significant and those changes does not affect on gameplay ) Changes to Beta2 from beta: - Fixed ligthing ( degree correction ) - Missing textures are now visible - Fixed sand surfaceparm - Changed ROBJ flag positions far enough from team spawns - Fixed floating windows - Added something actual to block invisible walls Map supports all available gametypes obj, bc and robj. Feedback and complains -> vtvstudio88@gmail.com or http://www.tcelite.net/forum/viewforum.php?f=22 search thread about jackalsnest Please, send me descriptions about issues you find, so I can fix them for future releases, thank you. I want to thank: Team Terminator, Groove Six Studios, SplashDamage, ID Software and Activision and everyone who have supported this project and given me feedback or advices conserning it.
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
55 files
47.1 MB uncompressed
1 BSP map: obj_jackalsnest_v2
.tga (43)
.script (3)
.db (2)
.objdata (2)
.bsp (1)
.txt (1)
.mapinfo (1)
.shader (1)
.jpg (1)
| File | Size |
|---|---|
| levelshots/obj_jackalsnest_v2.tga | 335K |
| levelshots/Thumbs.db | 33K |
| maps/obj_jackalsnest_v2/lm_0000.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0001.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0002.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0003.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0004.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0005.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0006.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0007.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0008.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0009.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0010.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0011.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0012.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0013.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0014.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0015.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0016.tga | 192K |
| maps/obj_jackalsnest_v2/lm_0017.tga | 192K |
| maps/obj_jackalsnest_v2.bsp | 30.1M |
| maps/obj_jackalsnest_v2_gt2.objdata | 300B |
| maps/obj_jackalsnest_v2_gt2.script | 3K |
| maps/obj_jackalsnest_v2_gt5.objdata | 291B |
| maps/obj_jackalsnest_v2_gt5.script | 4K |
| maps/obj_jackalsnest_v2_gt7.script | 1K |
| maps/obj_jackalsnest_v2_tracemap.tga | 256K |
| Readme.txt | 2K |
| scripts/obj_jackalsnest_v2.MAPINFO | 341B |
| scripts/SH.SHADER | 10K |
| textures/SH/hokotus.tga | 771K |
| textures/SH/jackal1x1.tga | 164K |
| textures/SH/jackal2x1.tga | 287K |
| textures/SH/meto.JPG | 5K |
| textures/SH/metoproj.tga | 95K |
| textures/SH/red_carpet.tga | 193K |
| textures/SH/rocksand.tga | 771K |
| textures/SH/sand.tga | 771K |
| textures/SH/shsky_bk.tga | 1.2M |
| textures/SH/shsky_dn.tga | 620K |
| textures/SH/shsky_ft.tga | 876K |
| textures/SH/shsky_lf.tga | 912K |
| textures/SH/shsky_rt.tga | 1.3M |
| textures/SH/shsky_up.tga | 620K |
| textures/SH/skyenvmap1.tga | 169K |
| textures/SH/skyenvmap1_nosun.tga | 769K |
| textures/SH/skyenvmap1_sun.tga | 171K |
| textures/SH/stone.tga | 768K |
| textures/SH/Thumbs.db | 39K |
| textures/SH/waterenvmap1.tga | 730K |
| textures/SH/white_road.tga | 193K |
| textures/SH/wood_01.tga | 769K |
| textures/SH/wood_02.tga | 769K |
| textures/SH/wood_03.tga | 193K |
| textures/SH/w_light.tga | 48K |
[TODO:tr] Comments (0)
[TODO:tr] Login [TODO:tr] to leave a comment.
[TODO:tr] File Info
[TODO:tr] Rating
0.0
/5
0 [TODO:tr] ratings
[TODO:tr] Detailed Rating
Design
0.0/5 (0)
Gameplay
0.0/5 (0)
Textures
0.0/5 (0)
Performance
0.0/5 (0)
Originality
0.0/5 (0)