obj_jackalsnest_v2

obj_jackalsnest_v2

obj_jackalsnest_v2

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MAP NAME: obj_jackalsnest_v2

AUTHOR: Rambo (aka. KrazyDancerRambo )

VERSION: 2

Changes to v2 from v1:

- Blocked trickjump area near objective C ( again )

Changes to v1 from beta3:

- One room added to central building
- Building near sewer alley is now available for use
- All stairs have no proper stair clip
- Ambience sound added
- Tracemap added
- Target location names changed
- Fixed howering streetlights
- Every detail is now the same as in jackalsnest RE

Changes to Beta3 from beta2:
- Specops and Terrorist spawns are swapped
OBJ gameplay is now the way it should have been from the beginning
Terrorists defend objectives and specops tries to destroy them :)
ROBJ flag positions are swapped as well of course
- Target locations are added in the map
( There might be some places where these does not work correctly )
- Some new places are clipped like the crane
- Some small things in map have been changed
( nothing significant and those changes does not affect on gameplay )

Changes to Beta2 from beta:
- Fixed ligthing ( degree correction )
- Missing textures are now visible
- Fixed sand surfaceparm
- Changed ROBJ flag positions far enough from team spawns
- Fixed floating windows
- Added something actual to block invisible walls

Map supports all available gametypes obj, bc and robj.

Feedback and complains -> vtvstudio88@gmail.com
or http://www.tcelite.net/forum/viewforum.php?f=22 search thread about jackalsnest
Please, send me descriptions about issues you find,
so I can fix them for future releases, thank you.

I want to thank:
Team Terminator, Groove Six Studios, SplashDamage, ID Software and Activision and
everyone who have supported this project and given me feedback or advices conserning it.
[TODO:fi] Teilen:

README

MAP NAME: obj_jackalsnest_v2

AUTHOR: Rambo (aka. KrazyDancerRambo ) 

VERSION: 2

Changes to v2 from v1:

- Blocked trickjump area near objective C ( again )

Changes to v1 from beta3:

- One room added to central building
- Building near sewer alley is now available for use
- All stairs have no proper stair clip
- Ambience sound added
- Tracemap added
- Target location names changed
- Fixed howering streetlights
- Every detail is now the same as in jackalsnest RE

Changes to Beta3 from beta2:
- Specops and Terrorist spawns are swapped
  OBJ gameplay is now the way it should have been from the beginning
  Terrorists defend objectives and specops tries to destroy them :)
  ROBJ flag positions are swapped as well of course 
- Target locations are added in the map
  ( There might be some places where these does not work correctly )
- Some new places are clipped like the crane
- Some small things in map have been changed 
( nothing significant and those changes does not affect on gameplay )

Changes to Beta2 from beta:
- Fixed ligthing ( degree correction )
- Missing textures are now visible
- Fixed sand surfaceparm
- Changed ROBJ flag positions far enough from team spawns
- Fixed floating windows
- Added something actual to block invisible walls 

Map supports all available gametypes obj, bc and robj. 

Feedback and complains -> vtvstudio88@gmail.com
or http://www.tcelite.net/forum/viewforum.php?f=22 search thread about jackalsnest
Please, send me descriptions about issues you find, 
so I can fix them for future releases, thank you. 

I want to thank:
Team Terminator, Groove Six Studios, SplashDamage, ID Software and Activision and
everyone who have supported this project and given me feedback or advices conserning it.  

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

55 files 47.1 MB uncompressed 1 BSP map: obj_jackalsnest_v2
.tga (43) .script (3) .db (2) .objdata (2) .bsp (1) .txt (1) .mapinfo (1) .shader (1) .jpg (1)
File Size
levelshots/obj_jackalsnest_v2.tga 335K
levelshots/Thumbs.db 33K
maps/obj_jackalsnest_v2/lm_0000.tga 192K
maps/obj_jackalsnest_v2/lm_0001.tga 192K
maps/obj_jackalsnest_v2/lm_0002.tga 192K
maps/obj_jackalsnest_v2/lm_0003.tga 192K
maps/obj_jackalsnest_v2/lm_0004.tga 192K
maps/obj_jackalsnest_v2/lm_0005.tga 192K
maps/obj_jackalsnest_v2/lm_0006.tga 192K
maps/obj_jackalsnest_v2/lm_0007.tga 192K
maps/obj_jackalsnest_v2/lm_0008.tga 192K
maps/obj_jackalsnest_v2/lm_0009.tga 192K
maps/obj_jackalsnest_v2/lm_0010.tga 192K
maps/obj_jackalsnest_v2/lm_0011.tga 192K
maps/obj_jackalsnest_v2/lm_0012.tga 192K
maps/obj_jackalsnest_v2/lm_0013.tga 192K
maps/obj_jackalsnest_v2/lm_0014.tga 192K
maps/obj_jackalsnest_v2/lm_0015.tga 192K
maps/obj_jackalsnest_v2/lm_0016.tga 192K
maps/obj_jackalsnest_v2/lm_0017.tga 192K
maps/obj_jackalsnest_v2.bsp 30.1M
maps/obj_jackalsnest_v2_gt2.objdata 300B
maps/obj_jackalsnest_v2_gt2.script 3K
maps/obj_jackalsnest_v2_gt5.objdata 291B
maps/obj_jackalsnest_v2_gt5.script 4K
maps/obj_jackalsnest_v2_gt7.script 1K
maps/obj_jackalsnest_v2_tracemap.tga 256K
Readme.txt 2K
scripts/obj_jackalsnest_v2.MAPINFO 341B
scripts/SH.SHADER 10K
textures/SH/hokotus.tga 771K
textures/SH/jackal1x1.tga 164K
textures/SH/jackal2x1.tga 287K
textures/SH/meto.JPG 5K
textures/SH/metoproj.tga 95K
textures/SH/red_carpet.tga 193K
textures/SH/rocksand.tga 771K
textures/SH/sand.tga 771K
textures/SH/shsky_bk.tga 1.2M
textures/SH/shsky_dn.tga 620K
textures/SH/shsky_ft.tga 876K
textures/SH/shsky_lf.tga 912K
textures/SH/shsky_rt.tga 1.3M
textures/SH/shsky_up.tga 620K
textures/SH/skyenvmap1.tga 169K
textures/SH/skyenvmap1_nosun.tga 769K
textures/SH/skyenvmap1_sun.tga 171K
textures/SH/stone.tga 768K
textures/SH/Thumbs.db 39K
textures/SH/waterenvmap1.tga 730K
textures/SH/white_road.tga 193K
textures/SH/wood_01.tga 769K
textures/SH/wood_02.tga 769K
textures/SH/wood_03.tga 193K
textures/SH/w_light.tga 48K

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[TODO:fi] File info

[TODO:fi] Filename
obj_jackalsnest_v2.pk3
[TODO:fi] Size
16.22 MB
[TODO:fi] Map-Name
obj_jackalsnest_v2
[TODO:fi] Game
True Combat Elite
[TODO:fi] Author
Admin
[TODO:fi] Uploaded by
Admin
[TODO:fi] Downloads
4
[TODO:fi] Uploaded
28.05.2026
[TODO:fi] Category
Maps

[TODO:fi] Rating

0.0 /5
0 [TODO:fi] Ratings

[TODO:fi] Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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