Trenches - v0.9
Fall of Saigon Part2:
Trenches
actually an ETnam mod map, but fully usable by normal ww2 scene.
Map by Thunder,Macchute
scripting by TomTom7777
Story:
After breaching China Beach defenses, Allied forces has to get thru the jungle and trenches to find the sewer entrance and blow it.
source can be found at: www.thewolfteam.org
changelog 1.0 to 1.1
-added spawns so there is 32 on bunkerspawn and templespawn
-clipped the sewer entrance so you cant get outside map
-added trigger_hurt to fences
-fixed flying leaves
-fixed missing texture
-fixed missing texture on model
-sat only axis spawnpads at forward as startactive
-removed the angle of the Shooter_rocket2 (dont know why that really was there)
-moved a bit on the targets of shooters so they should only go over trenches not into them.
-higher the trigger brush so I think its possible to crawl under before they start shooting.
-putted a wait onto the shooters
-fixed on bots waypoint so they can reach the mg
Changelog 1.1 to 1.2
-fixed caulked surface
-dirtyfixed a tga in shader that are jpg in ET source
-fixed missing sandbags texture
-moved templespawn into the temple with 2 exits
-rocks to cover allied bunkerspawn
-forward spawn is now in the different huts
-forward spawn is default axis but needs to be hit first
-added so there is 32 spawn for both teams (for 64slots servers)
-flying leaves should be taken care of I hope
-flying tree fixed
-tunnel fixed so you dont get stuck
-clipped the map all over so it shouldnt be possible to get outside
-clipped the sewer opening so you cant get thru it
-added intermission thingy
Trenches
actually an ETnam mod map, but fully usable by normal ww2 scene.
Map by Thunder,Macchute
scripting by TomTom7777
Story:
After breaching China Beach defenses, Allied forces has to get thru the jungle and trenches to find the sewer entrance and blow it.
source can be found at: www.thewolfteam.org
changelog 1.0 to 1.1
-added spawns so there is 32 on bunkerspawn and templespawn
-clipped the sewer entrance so you cant get outside map
-added trigger_hurt to fences
-fixed flying leaves
-fixed missing texture
-fixed missing texture on model
-sat only axis spawnpads at forward as startactive
-removed the angle of the Shooter_rocket2 (dont know why that really was there)
-moved a bit on the targets of shooters so they should only go over trenches not into them.
-higher the trigger brush so I think its possible to crawl under before they start shooting.
-putted a wait onto the shooters
-fixed on bots waypoint so they can reach the mg
Changelog 1.1 to 1.2
-fixed caulked surface
-dirtyfixed a tga in shader that are jpg in ET source
-fixed missing sandbags texture
-moved templespawn into the temple with 2 exits
-rocks to cover allied bunkerspawn
-forward spawn is now in the different huts
-forward spawn is default axis but needs to be hit first
-added so there is 32 spawn for both teams (for 64slots servers)
-flying leaves should be taken care of I hope
-flying tree fixed
-tunnel fixed so you dont get stuck
-clipped the map all over so it shouldnt be possible to get outside
-clipped the sewer opening so you cant get thru it
-added intermission thingy
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
2 files
0.0 MB uncompressed
Bot Support
.way (1)
.gm (1)
| File | Size |
|---|---|
| trenches.way | 7K |
| trenches_goals.gm | 2K |
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