townsquare_final - vFinal
Aktywność serwerów
Niedawno grane (10)
ETc|Clan,XPSave,ETBloat 8SEC SPAWN
84.200.135.3:27991
· etbloat
· 1 godzina temu
16/50
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ETc|Clan,XPSave,ETPubII 8SEC SPAWN[NxAC]
84.200.135.3:27960
· nitmod
· 2 godziny temu
9/64
Online
50 ticks/s etl2840
185.146.14.35:27960
· legacy
· 4 godziny temu
14/22
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etblo.at test server
82.65.135.168:27960
· etbloat
· 15 godzin temu
30/60
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Schlachthaus ***
85.235.65.19:27960
· legacy
· 15 godzin temu
24/64
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ETc|Clan,XPSave,N!tmod 8SEC SPAWN[NxAC]
84.200.135.3:27980
· nitmod
· 19 godzin temu
30/40
Online
ex[UPC HUN]nQ XpSave [EU]
193.122.10.232:27962
· nq
· 1 dzień temu
14/32
Online
|>B<|Bunker4fun
5.39.188.175:27960
· nq
· 1 dzień temu
0/40
Online
FRANCE {TiW} FuN
51.68.44.185:27960
· nitmod
· 1 dzień temu
10/24
Online
Team :bunny: N!tmod
49.12.122.17:27011
· nitmod
· 1 dzień temu
12/20
Online
townsquare_final
3D Map Preview — BSP v46 WebGL
-- FPS
Loading townsquare_final.bsp
Initializing WebGL...
Powered by WOLFFILES.EU
-------------------------------------------------
Basic Information
-------------------------------------------------
Author : Blushing_Bride (yes it's a silly and i think about changing it all the time)
Email address : blushing@fsmail.net
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : townsquare_beta2
Filename : townsquare_beta2.pk3
Version : Beta2 Version
Release date : 25/04/2003
Decription : A small town in northen France becomes a battlefield as an advance Allied unit try and steel a horde
of axis gold from the local palace. This is a smallish map designed for 8-12 players. It's also very
simple and should not take to long to work out
Installation : Place the townsquare_beta2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map townsquare_beta2.
---------------------------------------------------------------------------------------------------------------------------
Objectives
---------------------------------------------------------------------------------------------------------------------------
# The Allies need to blow open the palace door and run away with the gold
# The Axis need to stop the Allies from pinching their gold
---------------------------------------------------------------------------------------------------------------------------
Additional Map Information/Credits
---------------------------------------------------------------------------------------------------------------------------
Prefabs : Command Post and Script: Hosted by seven_dc from the splashdamage forums although i believe
it was orignally made by Drakir.
Gold bits: Thanks to Ifurita from SDs forums and his awesome website www.planetwolfenstein.com/4newbies/
Palace Door (the bit wot you blow up with dyno) Many thanks to MadMaximus for his working prefab
Health and Ammo cabinets: thanks to Drakir (http://www.drakir.tk/) for the prefab but he thanks lennyballa
from the SD forums so i will too.
Water Pump. Many thanks to Sock for supplying this and a script
Thanks : Thanks to clan Night Watch for helping test this. And thanks to anyone else who feels that they deserve thanking
----------------------------------------------------------------------------------------------------------------------------
Testing
----------------------------------------------------------------------------------------------------------------------------
# This needs testing. I have no idea about this but if you play it and think
it's rubbish then please let me know why so i can fix it for a final release at a later date. If you want to host this map
on a server then please do so but let me know so that i can join in.Feel free to discuss this map at
http://www.clan-nightwatch.org/ and leave feedback and advice on what to fix and what to balance
-------------------------------------------------
Copyright 2003
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
-------------------------------------------------
Basic Information
-------------------------------------------------
Author : Blushing_Bride (yes it's a silly and i think about changing it all the time)
Email address : blushing@fsmail.net
-------------------------------------------------
Map Information
-------------------------------------------------
Game : Return to Castle Wolfenstein: Enemy Territory
Title : townsquare_beta2
Filename : townsquare_beta2.pk3
Version : Beta2 Version
Release date : 25/04/2003
Decription : A small town in northen France becomes a battlefield as an advance Allied unit try and steel a horde
of axis gold from the local palace. This is a smallish map designed for 8-12 players. It's also very
simple and should not take to long to work out
Installation : Place the townsquare_beta2.pk3 to your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map townsquare_beta2.
---------------------------------------------------------------------------------------------------------------------------
Objectives
---------------------------------------------------------------------------------------------------------------------------
# The Allies need to blow open the palace door and run away with the gold
# The Axis need to stop the Allies from pinching their gold
---------------------------------------------------------------------------------------------------------------------------
Additional Map Information/Credits
---------------------------------------------------------------------------------------------------------------------------
Prefabs : Command Post and Script: Hosted by seven_dc from the splashdamage forums although i believe
it was orignally made by Drakir.
Gold bits: Thanks to Ifurita from SDs forums and his awesome website www.planetwolfenstein.com/4newbies/
Palace Door (the bit wot you blow up with dyno) Many thanks to MadMaximus for his working prefab
Health and Ammo cabinets: thanks to Drakir (http://www.drakir.tk/) for the prefab but he thanks lennyballa
from the SD forums so i will too.
Water Pump. Many thanks to Sock for supplying this and a script
Thanks : Thanks to clan Night Watch for helping test this. And thanks to anyone else who feels that they deserve thanking
----------------------------------------------------------------------------------------------------------------------------
Testing
----------------------------------------------------------------------------------------------------------------------------
# This needs testing. I have no idea about this but if you play it and think
it's rubbish then please let me know why so i can fix it for a final release at a later date. If you want to host this map
on a server then please do so but let me know so that i can join in.Feel free to discuss this map at
http://www.clan-nightwatch.org/ and leave feedback and advice on what to fix and what to balance
-------------------------------------------------
Copyright 2003
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.
-------------------------------------------------
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
54 files
14.7 MB uncompressed
1 BSP map: townsquare_final
Type: wolfmp wolfsw wolflms
.tga (22)
.wav (8)
.shader (2)
.bsp (1)
.objdata (1)
.script (1)
.arena (1)
.sps (1)
.sounds (1)
.txt (1)
| File | Size |
|---|---|
| levelshots/ | |
| levelshots/townsquare_final.tga | 212K |
| levelshots/townsquare_final_cc.tga | 520K |
| maps/ | |
| maps/townsquare_final/ | |
| maps/townsquare_final/lm_0000.tga | 192K |
| maps/townsquare_final/lm_0001.tga | 192K |
| maps/townsquare_final/lm_0002.tga | 192K |
| maps/townsquare_final/lm_0003.tga | 192K |
| maps/townsquare_final/lm_0004.tga | 192K |
| maps/townsquare_final/lm_0005.tga | 192K |
| maps/townsquare_final/lm_0006.tga | 192K |
| maps/townsquare_final/lm_0007.tga | 192K |
| maps/townsquare_final/lm_0008.tga | 192K |
| maps/townsquare_final/lm_0009.tga | 192K |
| maps/townsquare_final/lm_0010.tga | 192K |
| maps/townsquare_final/lm_0011.tga | 192K |
| maps/townsquare_final/lm_0012.tga | 192K |
| maps/townsquare_final/lm_0013.tga | 192K |
| maps/townsquare_final.bsp | 10.2M |
| maps/townsquare_final.objdata | 1K |
| maps/townsquare_final.script | 12K |
| maps/townsquare_final_tracemap.tga | 256K |
| scripts/ | |
| scripts/townsquare_b4_levelshots.shader | 417B |
| scripts/townsquare_final.arena | 2K |
| scripts/townsquare_final.shader | 172B |
| sound/ | |
| sound/maps/ | |
| sound/maps/townsquare_final.sps | 4K |
| sound/scripts/ | |
| sound/scripts/townsquare_final.sounds | 2K |
| sound/vo/ | |
| sound/vo/townsquare/ | |
| sound/vo/townsquare/allies/ | |
| sound/vo/townsquare/allies/hq_goldlost.wav | 81K |
| sound/vo/townsquare/allies/hq_goldret.wav | 80K |
| sound/vo/townsquare/allies/hq_goldsec.wav | 68K |
| sound/vo/townsquare/allies/hq_goldtaken.wav | 71K |
| sound/vo/townsquare/axis/ | |
| sound/vo/townsquare/axis/hq_goldlost.wav | 79K |
| sound/vo/townsquare/axis/hq_goldret.wav | 78K |
| sound/vo/townsquare/axis/hq_goldsec.wav | 91K |
| sound/vo/townsquare/axis/hq_goldtaken.wav | 87K |
| textures/ | |
| textures/townsquare/ | |
| textures/townsquare/server_nameplate.tga | 95K |
| TownSquare_readme.txt | 4K |
| gfx/ | |
| gfx/townsquare/ | |
| gfx/townsquare/cm_palacedoor.tga | 11K |
| gfx/townsquare/cm_trapdoor.tga | 6K |
| gfx/townsquare/stamp_complete.tga | 64K |
| gfx/townsquare/stamp_failed.tga | 64K |
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[TODO:pl] Live Server Stats
901
[TODO:pl] Total Plays
[TODO:pl] all-time
14
[TODO:pl] Active Servers
[TODO:pl] active · 7 days
8
[TODO:pl] Peak Players
[TODO:pl] all-time
[TODO:pl] Last played: 1 godzina temu
Informacje o pliku
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