Te oasis vanilla ( b2 )
changelog beta1 -> beta2: 13/03/2026
- removed non necessary models, textures and shaders
- renamed textures, shaders and sounds so they are unique and don't conflict with other maps that use the same assets
- fixed / changed a lot of shader properties so textures are not fully illuminated when on r_vertexlight 1
- removed a duplicate texture near upper garrison access that caused issues on r_vertexlight 1
- fixed environmental sounds (parrots, crickets, ...) from not playing because of wrong (times 100 values) wait and random values
- removed allied spawnpoints in the little house near flag in old city and moved them back into flag room
- removed unused info_limbo_camera and path_corner2 entities that would also appear in console when game starts
- added mapdescription in limbo menu
- remade limbo objectives screenshots that are more pretty
- made levelshot title (Oasis) independent of versioning
- added the original alphamap in pk3 base folder if you want to edit the map -> just copy paste the contents of the pk3 folder in your root rtcw folder
- named this map with _vanilla suffix to indicate this is compatible with the RTCW 1.0 version. A pro version might come out later if there is need for it (with less buggy team doors)
To do:
- Maybe add more routes from sw_oasis_b3 version to make it easier for allies
- end game: fire north/south guns (axis win) + sounds
- end game: entrance tank on courtyard (allies win) + sounds
- north/south gun explosions sounds + smoke
---------------------------------------------------------------------------------------
older versions changelog
------------------------------
changelog a2 -> b1: 03/01/2021
Gameplay:
- Made oasis walljump over old city wall impossible
- Tunnels are now connected so both wells can be used to access Old City to blow the wall or grab the flag
- Added a door in tunnels near exit to guns that only opens when old city wall has been blown (like ET sw_oasis_b3)
- flag is removed once old city wall has been destroyed (if captured by allies)
- Added upper garrison spawn for axis (default spawn, max 2 players will spawn here)
- Changed timelimit from 15 -> 12
- Added axis teamdoors back
Map Layout:
- Made the corridor wider near old allied command post (upper passage from allies spawn)
- Removed rubble (rock + wood) in passage next to broken roof
- Removed rocks near flag spawn stairs
- Removed clipping at most stairs to prevent bumping effect (like on adlernest_b3)
Other:
- Added target locations (teamoverlay locations)
- Added sounds
- Gun models go in destructive state once blown with dynamite
- Added burning tank back after fence behind the guns
- Fix conflicting shader with te_delivery_b1 (seawall_wall/metal_trim1 on generators outside axis north gun)
- Fix texture glitch (near entrance tunnel flag)
- Removed a vase after old city wall that was texture buggy
- Added levelshots
TODO:
- end game: fire north/south guns (axis win) + sounds
- end game: entrance tank on courtyard (allies win) + sounds
- north/south gun explosions sounds + smoke
- removed non necessary models, textures and shaders
- renamed textures, shaders and sounds so they are unique and don't conflict with other maps that use the same assets
- fixed / changed a lot of shader properties so textures are not fully illuminated when on r_vertexlight 1
- removed a duplicate texture near upper garrison access that caused issues on r_vertexlight 1
- fixed environmental sounds (parrots, crickets, ...) from not playing because of wrong (times 100 values) wait and random values
- removed allied spawnpoints in the little house near flag in old city and moved them back into flag room
- removed unused info_limbo_camera and path_corner2 entities that would also appear in console when game starts
- added mapdescription in limbo menu
- remade limbo objectives screenshots that are more pretty
- made levelshot title (Oasis) independent of versioning
- added the original alphamap in pk3 base folder if you want to edit the map -> just copy paste the contents of the pk3 folder in your root rtcw folder
- named this map with _vanilla suffix to indicate this is compatible with the RTCW 1.0 version. A pro version might come out later if there is need for it (with less buggy team doors)
To do:
- Maybe add more routes from sw_oasis_b3 version to make it easier for allies
- end game: fire north/south guns (axis win) + sounds
- end game: entrance tank on courtyard (allies win) + sounds
- north/south gun explosions sounds + smoke
---------------------------------------------------------------------------------------
older versions changelog
------------------------------
changelog a2 -> b1: 03/01/2021
Gameplay:
- Made oasis walljump over old city wall impossible
- Tunnels are now connected so both wells can be used to access Old City to blow the wall or grab the flag
- Added a door in tunnels near exit to guns that only opens when old city wall has been blown (like ET sw_oasis_b3)
- flag is removed once old city wall has been destroyed (if captured by allies)
- Added upper garrison spawn for axis (default spawn, max 2 players will spawn here)
- Changed timelimit from 15 -> 12
- Added axis teamdoors back
Map Layout:
- Made the corridor wider near old allied command post (upper passage from allies spawn)
- Removed rubble (rock + wood) in passage next to broken roof
- Removed rocks near flag spawn stairs
- Removed clipping at most stairs to prevent bumping effect (like on adlernest_b3)
Other:
- Added target locations (teamoverlay locations)
- Added sounds
- Gun models go in destructive state once blown with dynamite
- Added burning tank back after fence behind the guns
- Fix conflicting shader with te_delivery_b1 (seawall_wall/metal_trim1 on generators outside axis north gun)
- Fix texture glitch (near entrance tunnel flag)
- Removed a vase after old city wall that was texture buggy
- Added levelshots
TODO:
- end game: fire north/south guns (axis win) + sounds
- end game: entrance tank on courtyard (allies win) + sounds
- north/south gun explosions sounds + smoke
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
3 files
0.2 MB uncompressed
Bot Support
.gm (2)
.way (1)
| File | Size |
|---|---|
| te_oasis_vanilla_b2.gm | 31K |
| te_oasis_vanilla_b2.way | 75K |
| te_oasis_vanilla_b2_goals.gm | 71K |
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