obj_school_lite_b2b
obj_school_lite_b2a
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Author : BRUCHO [PBA]
Mapname: School_Lite_B1
Release date : 06/2012
Filename : obj_school_lite_b1.pk3
Game: TrueCombat Elite
Description: Ported old Demo_School_Lite by Carbon@VIP
WHATS NEW:
-Added rainy atmosphere (rain with thunder)
-Added noises and sound (dripping water, flushing toilets, speakers, clocks, neons, rain, thunder)
-Added nicer textures, different on each floor, for flood recognition
-Added plants, toilets, chairs, light switches, fire extinguishers, radiators, pipes, speakers, etc...
-Added football field
-Added outer street (buildings, models, sounds, lights)
NOTE:
My idea was to make Destruction School, the idea was gone cause lot of problems as reached and exceeded limit of models and explosives,
so all glasses, columns, wood and metal objects was changed back to unexplosive...
All sounds and objects was added cause old map was quiet, empty and boring.
*ENJOY*
Mapname: School_Lite_B1
Release date : 06/2012
Filename : obj_school_lite_b1.pk3
Game: TrueCombat Elite
Description: Ported old Demo_School_Lite by Carbon@VIP
WHATS NEW:
-Added rainy atmosphere (rain with thunder)
-Added noises and sound (dripping water, flushing toilets, speakers, clocks, neons, rain, thunder)
-Added nicer textures, different on each floor, for flood recognition
-Added plants, toilets, chairs, light switches, fire extinguishers, radiators, pipes, speakers, etc...
-Added football field
-Added outer street (buildings, models, sounds, lights)
NOTE:
My idea was to make Destruction School, the idea was gone cause lot of problems as reached and exceeded limit of models and explosives,
so all glasses, columns, wood and metal objects was changed back to unexplosive...
All sounds and objects was added cause old map was quiet, empty and boring.
*ENJOY*
README
Author : BRUCHO [PBA] Mapname: School_Lite_B1 Release date : 06/2012 Filename : obj_school_lite_b1.pk3 Game: TrueCombat Elite Description: Ported old Demo_School_Lite by Carbon@VIP WHATS NEW: -Added rainy atmosphere (rain with thunder) -Added noises and sound (dripping water, flushing toilets, speakers, clocks, neons, rain, thunder) -Added nicer textures, different on each floor, for flood recognition -Added plants, toilets, chairs, light switches, fire extinguishers, radiators, pipes, speakers, etc... -Added football field -Added outer street (buildings, models, sounds, lights) NOTE: My idea was to make Destruction School, the idea was gone cause lot of problems as reached and exceeded limit of models and explosives, so all glasses, columns, wood and metal objects was changed back to unexplosive... All sounds and objects was added cause old map was quiet, empty and boring. *ENJOY*
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
137 files
34.1 MB uncompressed
1 BSP map: obj_school_lite_b2a
.jpg (52)
.tga (21)
.md3 (16)
.wav (11)
.shader (5)
.txt (2)
.script (2)
.qc (1)
.mapinfo (1)
.objdata (1)
.gear (1)
.zip (1)
+1 more
| File | Size |
|---|---|
| levelshots/ | |
| maps/ | |
| models/ | |
| scripts/ | |
| textures/ | |
| textures/ca_walls/ | |
| textures/school/ | |
| sound/ | |
| textures/liq2/door08.jpg | 142K |
| textures/liq2/ | |
| sound/ambience/ | |
| sound/dimstar/ | |
| textures/mrg/crackola_front.jpg | 158K |
| textures/mrg/ | |
| textures/mrg/crackola_side.jpg | 29K |
| textures/mrg/woodfloor1a.jpg | 72K |
| textures/noctilucence/no1.jpg | 259K |
| textures/noctilucence/no2.jpg | 56K |
| textures/noctilucence/no23.jpg | 31K |
| textures/noctilucence/ | |
| models/office/Projector.jpg | 12K |
| models/office/Projector.md3 | 75K |
| models/office/projector01.jpg | 70K |
| models/office/projector02.jpg | 65K |
| models/office/projector03.jpg | 94K |
| models/office/projector04.jpg | 39K |
| models/office/projector04_glow.jpg | 22K |
| models/office/projector05.jpg | 15K |
| models/office/projector06.jpg | 5K |
| models/office/projector07.jpg | 15K |
| models/office/projector08.jpg | 691B |
| models/office/ | |
| scripts/ca_walls.shader | 2K |
| scripts/school.shader | 3K |
| models/euro/ball.tga | 118K |
| models/euro/euroball.md3 | 37K |
| models/euro/euroball.qc | 327B |
| models/euro/ | |
| textures/airporttex/colafront.jpg | 115K |
| textures/airporttex/colafront2.jpg | 78K |
| textures/airporttex/colaseite.jpg | 110K |
| textures/airporttex/ | |
| sound/world/ | |
| sound/q3tc/ | |
| textures/noctilucence/no17.jpg | 21K |
| textures/noctilucence/no6.jpg | 23K |
| models/office/Radio.jpg | 9K |
| models/office/Radio.md3 | 11K |
| models/office/FireExt.jpg | 14K |
| models/office/FireExt.md3 | 18K |
| scripts/euro.shader | 12K |
| models/office/cmug02.jpg | 2K |
| models/office/cmug02.md3 | 6K |
| models/office/phone.jpg | 9K |
| models/office/phone.md3 | 11K |
| models/office/Bookshelf.jpg | 44K |
| models/office/Bookshelf01.md3 | 32K |
| models/office/Bookshelf02.md3 | 27K |
| models/office/Bookshelf03.md3 | 39K |
| scripts/office_models.shader | 15K |
| sound/brucho/ | |
| models/office/trashcan.jpg | 36K |
| models/office/trashcan.md3 | 103K |
| textures/noctilucence/no8.jpg | 3K |
| models/office/wbottle.jpg | 3K |
| models/office/wbottle.md3 | 6K |
| models/office/boot01.jpg | 2K |
| models/office/boot01.md3 | 6K |
| models/office/Light02.jpg | 8K |
| models/office/Light02.md3 | 4K |
| models/office/Light02lamp.jpg | 2K |
| models/office/Light02lamp_glow.jpg | 24K |
| models/office/bottle01.md3 | 4K |
| models/office/junk01.jpg | 47K |
| models/office/milk01.md3 | 5K |
| models/office/milk02.md3 | 2K |
| sound/dimstar/bathroom.wav | 710K |
| sound/ambience/rainamb2_1.wav | 801K |
| sound/brucho/clock.wav | 94K |
| sound/brucho/menu.wav | 885K |
| sound/brucho/menu2.wav | 885K |
| sound/brucho/neon.wav | 96K |
| sound/brucho/siren.wav | 576K |
| sound/brucho/wc.wav | 2.8M |
| sound/q3tc/thunder1.wav | 1.6M |
| sound/world/drip01.wav | 41K |
| textures/runy5/ | |
| textures/runy5/box1cc.jpg | 25K |
| textures/runy5/ventking01d_256.jpg | 20K |
| textures/runy5/solking04.jpg | 20K |
| textures/runy5/box1av.jpg | 11K |
| textures/runy5/ventking06_256.jpg | 18K |
| sound/q3tc/aircondition.wav | 118K |
| readme_B1.txt | 936B |
| readme_B2.txt | 346B |
| textures/interchange/ | |
| textures/ca_walls/blick_dark512.jpg | 116K |
| textures/ca_walls/e1b_wall.jpg | 118K |
| textures/ca_walls/glay_wall.jpg | 35K |
| textures/ca_walls/wall08_c.jpg | 438K |
| textures/ca_walls/woodtile_dark.jpg | 170K |
| textures/interchange/metal_gray.jpg | 7K |
| textures/interchange/payphone_digital.jpg | 19K |
| textures/interchange/plastic_black.jpg | 7K |
| textures/school/book.jpg | 19K |
| textures/school/book1.tga | 64K |
| textures/school/book2.tga | 64K |
| textures/school/book3.tga | 64K |
| textures/school/ground08_c.jpg | 328K |
| textures/school/husuma.tga | 395K |
| textures/school/notepc01.tga | 225K |
| textures/school/notepc02.tga | 198K |
| textures/school/notepc03.tga | 23K |
| textures/school/notepc04.tga | 22K |
| textures/school/notepc05_1.tga | 145K |
| textures/school/notepc05_2.tga | 26K |
| textures/school/school_bord.jpg | 5K |
| textures/school/tatami.tga | 506K |
| levelshots/obj_school_lite_b2a.jpg | 101K |
| scripts/obj_school_lite_b2a.mapinfo | 332B |
| scripts/obj_school_lite_b2a.shader | 1K |
| maps/obj_school_lite_b2a_gt5.objdata | 273B |
| maps/obj_school_lite_b2a_gt5.script | 3K |
| maps/obj_school_lite_b2a_gt7.gear | 6K |
| maps/obj_school_lite_b2a_gt7.script | 1K |
| maps/obj_school_lite_b2a_tracemap.tga | 256K |
| maps/obj_school_lite_b2a/ | |
| maps/obj_school_lite_b2a.zip | 829K |
| maps/obj_school_lite_b2a/lm_0000.tga | 192K |
| maps/obj_school_lite_b2a/lm_0001.tga | 192K |
| maps/obj_school_lite_b2a/lm_0002.tga | 192K |
| maps/obj_school_lite_b2a/lm_0003.tga | 192K |
| maps/obj_school_lite_b2a/lm_0004.tga | 192K |
| maps/obj_school_lite_b2a/lm_0005.tga | 192K |
| maps/obj_school_lite_b2a/lm_0006.tga | 192K |
| maps/obj_school_lite_b2a/lm_0007.tga | 192K |
| maps/obj_school_lite_b2a.bsp | 17.8M |
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