obj_jackalsnest_re_v2
obj_jackalsnest_re_v2
3D Map Preview — BSP v46 WebGL
-- FPS
Loading obj_jackalsnest_re_v2.bsp
Initializing WebGL...
Powered by WOLFFILES.EU
MAP NAME: obj_jackalsnest_re_v2
AUTHOR: Rambo (aka. KrazyDancerRambo )
VERSION: 2 ( FINAL )
Obj_jackalsnest_re is modified map from my earlier map obj_jackalsnest
The RE part of the name stands for "reduced edition"
In this RE version the map size is significantly reduced. But i wanted the map
look like its predecessor so the areas where players are no longer allowed to go are now
just part of scenery. Also few routes have been blocked inside the area which is being used
in this RE version.
I changed the time of day from midday to dusk and added more light sources.
As for the gameplay. objectives have not changed. CTF gametype is no longer supported due recuded
map size. Team spawns are much closer to each other and so you can expect to find somebody to shoot at.
-------------------------------------------------------------------------------------------------------------
Ghanges to v2 from v1:
- Blocked trickjump area near bombspot C ( again )
-------------------------------------------------------------------------------------------------------------
Changes to v1 from beta2:
- Fixed howering streetlights and added metal clip for those streetlights that did not have it.
- All stairs have proper stairs clip rendering going down the stairs more realistic.
( I WOULD HAVE DONE THIS EARLIER BUT I DID NOT GET THEM TO WORK )
- Renamed some target locations
- Interior of the small building at the end of sewer alley is now available. ( like in jackalsnest v1 )
( balancing the area used between specops and terrorists )
-------------------------------------------------------------------------------------------------------------
Changes to Beta2 from beta1:
- Rotated sky ( SUN ) 90 degrees
- Fixed bombspots so that when the bomb is planted it will be marked with X in radar
( Don't know how this happened because it worked before in larger version of jackalsnest )
- A new room with a window added to apartment building near specops spawn to make it more useful for specops
- Renamed two target locations
- Blocked trickjump area near bombspot C
- Fixed tracemap
- Reduced filesize by deleting unneccessary content ( saved ~ 2.5mbytes )
Known issues:
- While compiling this version I found that two streetlights doesn't have metal clip.
-------------------------------------------------------------------------------------------------------------
Feedback and complains -> vtvstudio88@gmail.com
My thanks goes to:
Team Terminator, Groove Six Studios, SplashDamage, ID Software and Activision.
AND TO ALL WHO SHOWED interest towards this project!
AUTHOR: Rambo (aka. KrazyDancerRambo )
VERSION: 2 ( FINAL )
Obj_jackalsnest_re is modified map from my earlier map obj_jackalsnest
The RE part of the name stands for "reduced edition"
In this RE version the map size is significantly reduced. But i wanted the map
look like its predecessor so the areas where players are no longer allowed to go are now
just part of scenery. Also few routes have been blocked inside the area which is being used
in this RE version.
I changed the time of day from midday to dusk and added more light sources.
As for the gameplay. objectives have not changed. CTF gametype is no longer supported due recuded
map size. Team spawns are much closer to each other and so you can expect to find somebody to shoot at.
-------------------------------------------------------------------------------------------------------------
Ghanges to v2 from v1:
- Blocked trickjump area near bombspot C ( again )
-------------------------------------------------------------------------------------------------------------
Changes to v1 from beta2:
- Fixed howering streetlights and added metal clip for those streetlights that did not have it.
- All stairs have proper stairs clip rendering going down the stairs more realistic.
( I WOULD HAVE DONE THIS EARLIER BUT I DID NOT GET THEM TO WORK )
- Renamed some target locations
- Interior of the small building at the end of sewer alley is now available. ( like in jackalsnest v1 )
( balancing the area used between specops and terrorists )
-------------------------------------------------------------------------------------------------------------
Changes to Beta2 from beta1:
- Rotated sky ( SUN ) 90 degrees
- Fixed bombspots so that when the bomb is planted it will be marked with X in radar
( Don't know how this happened because it worked before in larger version of jackalsnest )
- A new room with a window added to apartment building near specops spawn to make it more useful for specops
- Renamed two target locations
- Blocked trickjump area near bombspot C
- Fixed tracemap
- Reduced filesize by deleting unneccessary content ( saved ~ 2.5mbytes )
Known issues:
- While compiling this version I found that two streetlights doesn't have metal clip.
-------------------------------------------------------------------------------------------------------------
Feedback and complains -> vtvstudio88@gmail.com
My thanks goes to:
Team Terminator, Groove Six Studios, SplashDamage, ID Software and Activision.
AND TO ALL WHO SHOWED interest towards this project!
README
MAP NAME: obj_jackalsnest_re_v2 AUTHOR: Rambo (aka. KrazyDancerRambo ) VERSION: 2 ( FINAL ) Obj_jackalsnest_re is modified map from my earlier map obj_jackalsnest The RE part of the name stands for "reduced edition" In this RE version the map size is significantly reduced. But i wanted the map look like its predecessor so the areas where players are no longer allowed to go are now just part of scenery. Also few routes have been blocked inside the area which is being used in this RE version. I changed the time of day from midday to dusk and added more light sources. As for the gameplay. objectives have not changed. CTF gametype is no longer supported due recuded map size. Team spawns are much closer to each other and so you can expect to find somebody to shoot at. ------------------------------------------------------------------------------------------------------------- Ghanges to v2 from v1: - Blocked trickjump area near bombspot C ( again ) ------------------------------------------------------------------------------------------------------------- Changes to v1 from beta2: - Fixed howering streetlights and added metal clip for those streetlights that did not have it. - All stairs have proper stairs clip rendering going down the stairs more realistic. ( I WOULD HAVE DONE THIS EARLIER BUT I DID NOT GET THEM TO WORK ) - Renamed some target locations - Interior of the small building at the end of sewer alley is now available. ( like in jackalsnest v1 ) ( balancing the area used between specops and terrorists ) ------------------------------------------------------------------------------------------------------------- Changes to Beta2 from beta1: - Rotated sky ( SUN ) 90 degrees - Fixed bombspots so that when the bomb is planted it will be marked with X in radar ( Don't know how this happened because it worked before in larger version of jackalsnest ) - A new room with a window added to apartment building near specops spawn to make it more useful for specops - Renamed two target locations - Blocked trickjump area near bombspot C - Fixed tracemap - Reduced filesize by deleting unneccessary content ( saved ~ 2.5mbytes ) Known issues: - While compiling this version I found that two streetlights doesn't have metal clip. ------------------------------------------------------------------------------------------------------------- Feedback and complains -> vtvstudio88@gmail.com My thanks goes to: Team Terminator, Groove Six Studios, SplashDamage, ID Software and Activision. AND TO ALL WHO SHOWED interest towards this project!
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
56 files
38.7 MB uncompressed
1 BSP map: obj_jackalsnest_re_v2
.tga (42)
.db (3)
.script (3)
.objdata (2)
.shader (2)
.bsp (1)
.txt (1)
.mapinfo (1)
.jpg (1)
| File | Size |
|---|---|
| levelshots/obj_jackalsnest_re_v2.tga | 318K |
| levelshots/Thumbs.db | 33K |
| maps/obj_jackalsnest_re_v2/lm_0000.tga | 192K |
| maps/obj_jackalsnest_re_v2/lm_0001.tga | 192K |
| maps/obj_jackalsnest_re_v2/lm_0002.tga | 192K |
| maps/obj_jackalsnest_re_v2/lm_0003.tga | 192K |
| maps/obj_jackalsnest_re_v2/lm_0004.tga | 192K |
| maps/obj_jackalsnest_re_v2/lm_0005.tga | 192K |
| maps/obj_jackalsnest_re_v2/lm_0006.tga | 192K |
| maps/obj_jackalsnest_re_v2/lm_0007.tga | 192K |
| maps/obj_jackalsnest_re_v2/lm_0008.tga | 192K |
| maps/obj_jackalsnest_re_v2/lm_0009.tga | 192K |
| maps/obj_jackalsnest_re_v2/lm_0010.tga | 192K |
| maps/obj_jackalsnest_re_v2/lm_0011.tga | 192K |
| maps/obj_jackalsnest_re_v2/lm_0012.tga | 192K |
| maps/obj_jackalsnest_re_v2/lm_0013.tga | 192K |
| maps/obj_jackalsnest_re_v2.bsp | 23.6M |
| maps/obj_jackalsnest_re_v2_gt2.objdata | 327B |
| maps/obj_jackalsnest_re_v2_gt2.script | 3K |
| maps/obj_jackalsnest_re_v2_gt5.objdata | 291B |
| maps/obj_jackalsnest_re_v2_gt5.script | 3K |
| maps/obj_jackalsnest_re_v2_gt7.script | 1K |
| maps/obj_jackalsnest_re_v2_tracemap.tga | 256K |
| Readme.txt | 3K |
| scripts/obj_jackalsnest_re_v2.MAPINFO | 339B |
| scripts/SH.SHADER | 10K |
| scripts/SHL.SHADER | 2K |
| textures/SH/hokotus.tga | 771K |
| textures/SH/jackal1x1.tga | 164K |
| textures/SH/jackal2x1.tga | 287K |
| textures/SH/meto.JPG | 5K |
| textures/SH/metoproj.tga | 95K |
| textures/SH/red_carpet.tga | 193K |
| textures/SH/rocksand.tga | 771K |
| textures/SH/sand.tga | 771K |
| textures/SH/skyenvmap1.tga | 169K |
| textures/SH/skyenvmap1_nosun.tga | 769K |
| textures/SH/skyenvmap1_sun.tga | 171K |
| textures/SH/stone.tga | 768K |
| textures/SH/Thumbs.db | 41K |
| textures/SH/waterenvmap1.tga | 730K |
| textures/SH/white_road.tga | 193K |
| textures/SH/wood_01.tga | 769K |
| textures/SH/wood_02.tga | 769K |
| textures/SH/wood_03.tga | 193K |
| textures/SH/w_light.tga | 48K |
| textures/SHL/shlsky_bk.tga | 560K |
| textures/SHL/shlsky_dn.tga | 376K |
| textures/SHL/shlsky_ft.tga | 527K |
| textures/SHL/shlsky_lf.tga | 614K |
| textures/SHL/shlsky_rt.tga | 865K |
| textures/SHL/shlsky_up.tga | 376K |
| textures/SHL/skyenvmap1.tga | 247K |
| textures/SHL/skyenvmap1_sun.tga | 117K |
| textures/SHL/Thumbs.db | 7K |
| textures/SHL/waterenvmap1.tga | 730K |
Comments (0)
Login um einen Kommentar zu schreiben.
File info
Rating
0.0
/5
0 Ratings
Detailed Rating
Design
0.0/5 (0)
Gameplay
0.0/5 (0)
Textures
0.0/5 (0)
Performance
0.0/5 (0)
Originality
0.0/5 (0)