obj_jackalsnest_re_v2

obj_jackalsnest_re_v2

obj_jackalsnest_re_v2

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MAP NAME: obj_jackalsnest_re_v2

AUTHOR: Rambo (aka. KrazyDancerRambo )

VERSION: 2 ( FINAL )

Obj_jackalsnest_re is modified map from my earlier map obj_jackalsnest
The RE part of the name stands for "reduced edition"
In this RE version the map size is significantly reduced. But i wanted the map
look like its predecessor so the areas where players are no longer allowed to go are now
just part of scenery. Also few routes have been blocked inside the area which is being used
in this RE version.

I changed the time of day from midday to dusk and added more light sources.

As for the gameplay. objectives have not changed. CTF gametype is no longer supported due recuded
map size. Team spawns are much closer to each other and so you can expect to find somebody to shoot at.

-------------------------------------------------------------------------------------------------------------

Ghanges to v2 from v1:

- Blocked trickjump area near bombspot C ( again )

-------------------------------------------------------------------------------------------------------------

Changes to v1 from beta2:

- Fixed howering streetlights and added metal clip for those streetlights that did not have it.
- All stairs have proper stairs clip rendering going down the stairs more realistic.
( I WOULD HAVE DONE THIS EARLIER BUT I DID NOT GET THEM TO WORK )
- Renamed some target locations
- Interior of the small building at the end of sewer alley is now available. ( like in jackalsnest v1 )
( balancing the area used between specops and terrorists )

-------------------------------------------------------------------------------------------------------------

Changes to Beta2 from beta1:

- Rotated sky ( SUN ) 90 degrees
- Fixed bombspots so that when the bomb is planted it will be marked with X in radar
( Don't know how this happened because it worked before in larger version of jackalsnest )
- A new room with a window added to apartment building near specops spawn to make it more useful for specops
- Renamed two target locations
- Blocked trickjump area near bombspot C
- Fixed tracemap
- Reduced filesize by deleting unneccessary content ( saved ~ 2.5mbytes )

Known issues:
- While compiling this version I found that two streetlights doesn't have metal clip.

-------------------------------------------------------------------------------------------------------------


Feedback and complains -> vtvstudio88@gmail.com

My thanks goes to:
Team Terminator, Groove Six Studios, SplashDamage, ID Software and Activision.

AND TO ALL WHO SHOWED interest towards this project!
Teilen:

README

MAP NAME: obj_jackalsnest_re_v2

AUTHOR: Rambo (aka. KrazyDancerRambo ) 

VERSION: 2 ( FINAL )

Obj_jackalsnest_re is modified map from my earlier map obj_jackalsnest
The RE part of the name stands for "reduced edition"
In this RE version the map size is significantly reduced. But i wanted the map
look like its predecessor so the areas where players are no longer allowed to go are now
just part of scenery. Also few routes have been blocked inside the area which is being used
in this RE version.

I changed the time of day from midday to dusk and added more light sources.

As for the gameplay. objectives have not changed. CTF gametype is no longer supported due recuded 
map size. Team spawns are much closer to each other and so you can expect to find somebody to shoot at.

-------------------------------------------------------------------------------------------------------------

Ghanges to v2 from v1:

- Blocked trickjump area near bombspot C ( again )

-------------------------------------------------------------------------------------------------------------

Changes to v1 from beta2:

- Fixed howering streetlights and added metal clip for those streetlights that did not have it.
- All stairs have proper stairs clip rendering going down the stairs more realistic.
( I WOULD HAVE DONE THIS EARLIER BUT I DID NOT GET THEM TO WORK )
- Renamed some target locations
- Interior of the small building at the end of sewer alley is now available. ( like in jackalsnest v1 )
( balancing the area used between specops and terrorists )

-------------------------------------------------------------------------------------------------------------

Changes to Beta2 from beta1:

- Rotated sky ( SUN ) 90 degrees
- Fixed bombspots so that when the bomb is planted it will be marked with X in radar
	( Don't know how this happened because it worked before in larger version of jackalsnest )
- A new room with a window added to apartment building near specops spawn to make it more useful for specops
- Renamed two target locations
- Blocked trickjump area near bombspot C
- Fixed tracemap
- Reduced filesize by deleting unneccessary content ( saved ~ 2.5mbytes )

Known issues:
- While compiling this version I found that two streetlights doesn't have metal clip.

-------------------------------------------------------------------------------------------------------------


Feedback and complains -> vtvstudio88@gmail.com 

My thanks goes to:
Team Terminator, Groove Six Studios, SplashDamage, ID Software and Activision.

AND TO ALL WHO SHOWED interest towards this project! 

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

56 files 38.7 MB uncompressed 1 BSP map: obj_jackalsnest_re_v2
.tga (42) .db (3) .script (3) .objdata (2) .shader (2) .bsp (1) .txt (1) .mapinfo (1) .jpg (1)
File Size
levelshots/obj_jackalsnest_re_v2.tga 318K
levelshots/Thumbs.db 33K
maps/obj_jackalsnest_re_v2/lm_0000.tga 192K
maps/obj_jackalsnest_re_v2/lm_0001.tga 192K
maps/obj_jackalsnest_re_v2/lm_0002.tga 192K
maps/obj_jackalsnest_re_v2/lm_0003.tga 192K
maps/obj_jackalsnest_re_v2/lm_0004.tga 192K
maps/obj_jackalsnest_re_v2/lm_0005.tga 192K
maps/obj_jackalsnest_re_v2/lm_0006.tga 192K
maps/obj_jackalsnest_re_v2/lm_0007.tga 192K
maps/obj_jackalsnest_re_v2/lm_0008.tga 192K
maps/obj_jackalsnest_re_v2/lm_0009.tga 192K
maps/obj_jackalsnest_re_v2/lm_0010.tga 192K
maps/obj_jackalsnest_re_v2/lm_0011.tga 192K
maps/obj_jackalsnest_re_v2/lm_0012.tga 192K
maps/obj_jackalsnest_re_v2/lm_0013.tga 192K
maps/obj_jackalsnest_re_v2.bsp 23.6M
maps/obj_jackalsnest_re_v2_gt2.objdata 327B
maps/obj_jackalsnest_re_v2_gt2.script 3K
maps/obj_jackalsnest_re_v2_gt5.objdata 291B
maps/obj_jackalsnest_re_v2_gt5.script 3K
maps/obj_jackalsnest_re_v2_gt7.script 1K
maps/obj_jackalsnest_re_v2_tracemap.tga 256K
Readme.txt 3K
scripts/obj_jackalsnest_re_v2.MAPINFO 339B
scripts/SH.SHADER 10K
scripts/SHL.SHADER 2K
textures/SH/hokotus.tga 771K
textures/SH/jackal1x1.tga 164K
textures/SH/jackal2x1.tga 287K
textures/SH/meto.JPG 5K
textures/SH/metoproj.tga 95K
textures/SH/red_carpet.tga 193K
textures/SH/rocksand.tga 771K
textures/SH/sand.tga 771K
textures/SH/skyenvmap1.tga 169K
textures/SH/skyenvmap1_nosun.tga 769K
textures/SH/skyenvmap1_sun.tga 171K
textures/SH/stone.tga 768K
textures/SH/Thumbs.db 41K
textures/SH/waterenvmap1.tga 730K
textures/SH/white_road.tga 193K
textures/SH/wood_01.tga 769K
textures/SH/wood_02.tga 769K
textures/SH/wood_03.tga 193K
textures/SH/w_light.tga 48K
textures/SHL/shlsky_bk.tga 560K
textures/SHL/shlsky_dn.tga 376K
textures/SHL/shlsky_ft.tga 527K
textures/SHL/shlsky_lf.tga 614K
textures/SHL/shlsky_rt.tga 865K
textures/SHL/shlsky_up.tga 376K
textures/SHL/skyenvmap1.tga 247K
textures/SHL/skyenvmap1_sun.tga 117K
textures/SHL/Thumbs.db 7K
textures/SHL/waterenvmap1.tga 730K

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File info

Filename
obj_jackalsnest_re_v2.pk3
Size
12.56 MB
Map-Name
obj_jackalsnest_re_v2
Game
True Combat Elite
Author
Admin
Uploaded by
Admin
Downloads
4
Uploaded
28.05.2026
Category
Maps

Rating

0.0 /5
0 Ratings

Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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