obj_desert_final_fixed
obj_desert_final
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MAP NAME: obj_desert
AUTHOR: merlin1991
STATUS: Final Version
PLAYERS: 2-40
GAMETYPES SUPPORTED: obj bc robj
BOT SUPPORT: No
KNOWN ISSUES:
none
FEATURES:
Checkpoint objectives in bodycount
Different spwans obj - bc,robj
3 custom textures
1 custom sound
Intermission Camera
Levelshot
Position (teamchat) system
1 easter - egg
SPECIAL THANKS TO:
Weihnachtsmann for his ideas for the map layout
[TN] Argl for the first beta Test and his hints what to change
gonzo|Korni for his ideas (some good hints how to place some details to the underground)
the guys on http://www.truecombatelite.net for their help on the forums
CHANGELOG:
Final fixed Version:
fixed 1 bug that caused the game-server to crash
Final Version:
detail fixes on several places
bigger oase at terror spawn
added 1 easter-egg
Beta2:
fixed ladders
fixed radar-bug
fixed height of side-doors
removed misc_gamemodels for better map loadtime
added target_prints for Bomb announcments
new windows
main walls scaled down for better gameplay
redone underground and terror-spawn
Beta1.1:
fixed spawn-bug
Beta1:
first release
AUTHOR: merlin1991
STATUS: Final Version
PLAYERS: 2-40
GAMETYPES SUPPORTED: obj bc robj
BOT SUPPORT: No
KNOWN ISSUES:
none
FEATURES:
Checkpoint objectives in bodycount
Different spwans obj - bc,robj
3 custom textures
1 custom sound
Intermission Camera
Levelshot
Position (teamchat) system
1 easter - egg
SPECIAL THANKS TO:
Weihnachtsmann for his ideas for the map layout
[TN] Argl for the first beta Test and his hints what to change
gonzo|Korni for his ideas (some good hints how to place some details to the underground)
the guys on http://www.truecombatelite.net for their help on the forums
CHANGELOG:
Final fixed Version:
fixed 1 bug that caused the game-server to crash
Final Version:
detail fixes on several places
bigger oase at terror spawn
added 1 easter-egg
Beta2:
fixed ladders
fixed radar-bug
fixed height of side-doors
removed misc_gamemodels for better map loadtime
added target_prints for Bomb announcments
new windows
main walls scaled down for better gameplay
redone underground and terror-spawn
Beta1.1:
fixed spawn-bug
Beta1:
first release
README
MAP NAME: obj_desert AUTHOR: merlin1991 STATUS: Final Version PLAYERS: 2-40 GAMETYPES SUPPORTED: obj bc robj BOT SUPPORT: No KNOWN ISSUES: none FEATURES: Checkpoint objectives in bodycount Different spwans obj - bc,robj 3 custom textures 1 custom sound Intermission Camera Levelshot Position (teamchat) system 1 easter - egg SPECIAL THANKS TO: Weihnachtsmann for his ideas for the map layout [TN] Argl for the first beta Test and his hints what to change gonzo|Korni for his ideas (some good hints how to place some details to the underground) the guys on http://www.truecombatelite.net for their help on the forums CHANGELOG: Final fixed Version: fixed 1 bug that caused the game-server to crash Final Version: detail fixes on several places bigger oase at terror spawn added 1 easter-egg Beta2: fixed ladders fixed radar-bug fixed height of side-doors removed misc_gamemodels for better map loadtime added target_prints for Bomb announcments new windows main walls scaled down for better gameplay redone underground and terror-spawn Beta1.1: fixed spawn-bug Beta1: first release
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
85 files
19.2 MB uncompressed
1 BSP map: obj_desert_final
.tga (53)
.jpg (4)
.script (3)
.objdata (2)
.txt (1)
.wav (1)
.sounds (1)
.bsp (1)
.md3 (1)
.mapinfo (1)
.shader (1)
| File | Size |
|---|---|
| README.txt | 1K |
| sound/merlin1991/ | |
| sound/merlin1991/obj_desert/ | |
| sound/merlin1991/obj_desert/butcher.wav | 201K |
| sound/scripts/ | |
| sound/scripts/obj_desert_final.sounds | 82B |
| sound/ | |
| textures/castle_wood/ | |
| textures/castle_wood/cwood_mo5cb.jpg | 9K |
| textures/merlin1991/ | |
| textures/merlin1991/obj_desert/ | |
| textures/merlin1991/obj_desert/africa-map.tga | 40K |
| textures/merlin1991/obj_desert/butcher_schild.tga | 8K |
| textures/merlin1991/obj_desert/dust_sand_darker.tga | 1.0M |
| textures/merlin1991/obj_desert/grau.jpg | 735B |
| textures/merlin1991/obj_desert/welcome_schield.tga | 71K |
| textures/metal_misc/ | |
| textures/metal_misc/ametal_m03a.jpg | 6K |
| textures/ | |
| levelshots/obj_desert_final.jpg | 72K |
| levelshots/ | |
| maps/obj_desert_final/ | |
| maps/obj_desert_final/lm_0000.tga | 192K |
| maps/obj_desert_final/lm_0001.tga | 192K |
| maps/obj_desert_final/lm_0002.tga | 192K |
| maps/obj_desert_final/lm_0003.tga | 192K |
| maps/obj_desert_final/lm_0004.tga | 192K |
| maps/obj_desert_final/lm_0005.tga | 192K |
| maps/obj_desert_final/lm_0006.tga | 192K |
| maps/obj_desert_final/lm_0007.tga | 192K |
| maps/obj_desert_final/lm_0008.tga | 192K |
| maps/obj_desert_final/lm_0009.tga | 192K |
| maps/obj_desert_final/lm_0010.tga | 192K |
| maps/obj_desert_final/lm_0011.tga | 192K |
| maps/obj_desert_final/lm_0012.tga | 192K |
| maps/obj_desert_final/lm_0013.tga | 192K |
| maps/obj_desert_final/lm_0014.tga | 192K |
| maps/obj_desert_final/lm_0015.tga | 192K |
| maps/obj_desert_final/lm_0016.tga | 192K |
| maps/obj_desert_final/lm_0017.tga | 192K |
| maps/obj_desert_final/lm_0018.tga | 192K |
| maps/obj_desert_final/lm_0019.tga | 192K |
| maps/obj_desert_final/lm_0020.tga | 192K |
| maps/obj_desert_final/lm_0021.tga | 192K |
| maps/obj_desert_final/lm_0022.tga | 192K |
| maps/obj_desert_final/lm_0023.tga | 192K |
| maps/obj_desert_final/lm_0024.tga | 192K |
| maps/obj_desert_final/lm_0025.tga | 192K |
| maps/obj_desert_final/lm_0026.tga | 192K |
| maps/obj_desert_final/lm_0027.tga | 192K |
| maps/obj_desert_final/lm_0028.tga | 192K |
| maps/obj_desert_final/lm_0029.tga | 192K |
| maps/obj_desert_final/lm_0030.tga | 192K |
| maps/obj_desert_final/lm_0031.tga | 192K |
| maps/obj_desert_final/lm_0032.tga | 192K |
| maps/obj_desert_final/lm_0033.tga | 192K |
| maps/obj_desert_final/lm_0034.tga | 192K |
| maps/obj_desert_final/lm_0035.tga | 192K |
| maps/obj_desert_final/lm_0036.tga | 192K |
| maps/obj_desert_final/lm_0037.tga | 192K |
| maps/obj_desert_final/lm_0038.tga | 192K |
| maps/obj_desert_final/lm_0039.tga | 192K |
| maps/obj_desert_final/lm_0040.tga | 192K |
| maps/obj_desert_final/lm_0041.tga | 192K |
| maps/obj_desert_final/lm_0042.tga | 192K |
| maps/obj_desert_final/lm_0043.tga | 192K |
| maps/obj_desert_final/lm_0044.tga | 192K |
| maps/obj_desert_final/lm_0045.tga | 192K |
| maps/obj_desert_final/lm_0046.tga | 192K |
| maps/obj_desert_final/lm_0047.tga | 192K |
| maps/obj_desert_final.bsp | 8.8M |
| maps/obj_desert_final_gt2.objdata | 300B |
| maps/obj_desert_final_gt2.script | 4K |
| maps/obj_desert_final_gt5.objdata | 281B |
| maps/obj_desert_final_gt5.script | 4K |
| maps/obj_desert_final_gt7.script | 6K |
| maps/ | |
| models/mapobjects/ | |
| models/mapobjects/liq/ | |
| models/mapobjects/liq/padlock.md3 | 21K |
| models/mapobjects/liq/padlock.tga | 12K |
| models/ | |
| scripts/obj_desert_final.mapinfo | 321B |
| scripts/obj_desert_final.shader | 347B |
| scripts/ |
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