Missile b4
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missile_b4
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README
===================== =General information= ===================== Wolfenstein: Enemy Territory Custom multiplayer map Name: C2 Missile B4 Version: Beta Shortname: missile_b4 Release date: 22.02.2012 Teamsize: 6 vs 6 Map by: eiM & xeoxis ============ =Tools Used= ============ GTK Radiant 1.5RC1 & GTK Radiant 1.4 Q3Map2 2.5.16 Q3Map2 GUI Notepad Adobe Photoshop CS Enemy Territory ======================== =Mapping resources used= ======================== http://www.splashdamage.com/forums/ http://simland.planetquake.gamespy.com http://en.wikibooks.org/wiki/Q3Map2 http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/ http://nibsworld.com/rtcw/ http://www.wolfensteinx.com/surface/tutorials.html http://tramdesign.planetwolfenstein.gamespy.com/resources.html http://bubba.planetquake.gamespy.com/ http://www.level-designer.de =========== =Changelog= =========== b3 -> b4 - changed right allies attack way in first stage - enlarged window at flag - fixed door problem by axis now spawning upstairs and having two holes to go to 2nd or 3rd stage - moved missile a little bit towards the cave - pushed last axis spawn forward a bit - reworked broken wall stage3 because of mg abuse - moved the truck, as Fendah propose, so we have a more interesting docrun that passes along axis spawn towards allies spawn - added a little axis-only room on top of new truck area for a last line of defence - added window agon proposed (smaller version) b2 -> b3 - extra way near ventilation shaft removed - side way stage 1 smallered and more compact now - stairs to flag smallered - power supply objective moved under cp - shortened magnetic seal delay - axis only door remodeled (auto-opens for axis -> no coverts) - big cave in stage 3 remodeled and moved (shorter now) - "acid hole" near rocket completely remade without acid - updated clips at stage 3 hills - bugfixxes bugfixxes bugfixxes b1 -> b2 - Y-axis shift of allies spawn - remodeling of allies-hall-entrance - construction added into halls-hole - added "new" usual voices - shortened & smallered the 2nd stage ways and courtyard - removed 3-4 corridors - axis teamdoor at rocket controls now opens with button push - way from 2nd to 3rd stage shortened - remodeled the rocket area, which now is outside and more compact - removed the acid-water sound - fixed various map & texture bugs a6 -> b1 - too lazy to list all changes tbh :D a5 -> a6 - deleted outside part in 3rd stage (escape truck area) - added new side way into 3rd stage from gates (by cave) - put the escape truck next to the rocket - added forward allies spawn near door controls - auto spawnselection now works for allies all stages - added some lights - fixxed some bugs/leaks a4 -> a5 - shifted whole parts & smallered them - removed autospawn @ Commandpost - added corridors in 3rd stage - added door at Gate Control Spawn - added some ambient/objective sounds - movable cranes in 3rd rocket hall - door controls now in a seperate room - decreased ambient value / highered light values - changed snowy-rock texture a3 -> a4 - stairs at 2nd gate controls - landmines + snowsteps on terrain - clips for terrain and door controls - fixxed reported leaks - fixxed unaligned textures - added signs for newbies - added missing gate opening near CP - moved allies gate controls spawn forward - delayed gate opening after button push - added some tiny details
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File Contents
1 file
6.5 MB uncompressed
1 BSP map: missile_b4
Type: wolfmp wolfsw
1 PK3 file
.pk3 (1)
| File | Size |
|---|---|
| missile_b4.pk3 | 6.5M |
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