Falkenstein sw2
falkenstein_sw2
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README
After the feedback I got from falkenstein_sw, I want to present the final SW2 version of falkenstein! The main goal of the changes was to make the map more suitable for 6on6. Falkenstein was made by 0range, I only made the stopwatch modifications -> all credit for the map goes to 0range. ~Jo0f What has changed in the second version? -General bug fixes -Removed flagcap delay -Reduced the trainyard's size -Moved the bridge closer to the generator -Added a way in the middle of the bridge to jump of from -Added more cover in the trainyard -Speeded up the lowering gates -The axis teamdoor on the side of gates also opens when generator is destroyed -Generator room is a bit more open -Added a hole with ladder from cp to lower entrance -Added a entrance at the back of cp, so you can get to the up entrance faster -Widened the escape train area -Added axis constructable fencedoors at the back entrance of the escape train -Basiscly changed the complete inside area, it's more open now
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File Contents
2 files
10.3 MB uncompressed
1 BSP map: falkenstein_sw2
Type: wolfmp wolfsw wolflms
1 PK3 file
.pk3 (1)
.txt (1)
| File | Size |
|---|---|
| falkenstein_sw2.pk3 | 10.3M |
| readme.txt | 1010B |
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