erdenberg ( b2 ) - v0.9
******** Information ********
Authors: sani (Mapping & Creation)
Hukk (Plans & Layout)
Release date: B1: 5/8/2010
B2: 27/11/2010
Email: sany583@hotmail.com
IRC: #w0bble @ Quakenet
******** Map information ********
"The axis are holding a small town of Erdenberg as one of their headquarters.
With the power of two Flak88 cannons they are shooting down the Allies
supply planes. The Allies are now sending a special crew to disable the
enemy cannons and take over the town in order to continue their battle."
Objective:
Flag > Main Gate > Flak88 cannons
> CP
Allies are attacking.
Respawntimes are 20/30
Timelimit is 12 minutes.
*** Spawnpoints ***
Allies:
setspawnpt location
x 0 Autospawn
x 1 Flag (center)
x 2 CP
x 3 Backspawn
4 CP
5 Backspawn
Axis:
setspawnpt location
x 0 Autospawn
x 1 Flag (center)
x 2 Backspawn
3 Flag (right)
4 Flag (left)
5 Flag (right)
******** Tools used ********
GTKRadiant 1.5
Notepad/++
Adobe Photoshop CS2
Winzip
******** Mapping resources ********
SplashDamage http://www.splashdamage.com/forums
2Bit http://www.pythononline.co.uk/et/tutorial.htm
Quake3World http://www.quake3world.com/forum/portal.php
Chrucker's http://games.chruker.dk/enemy_territory/default.php
Shader manual http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/contents.html
Rayban's airplane prefab
View: http://www.splashdamage.com/forums/showthread.php?t=16177#16
Download: http://raybanb.googlepages.com/chute_test2.pk3
Zefan's Flak88 cannon
http://wolfmap.de/details.php?file_id=2948
******** Thanks to ********
Hemuli(FI) A lot of support and planning during the whole project
Eley(NL) Testing and great suggestions
niSmO(UK) Testing and giving out ideas
ORDER Banana For map testing & ideas
w0bble
No Teamplay
"Finns"
******** Changelog ********
b1 -> b2
= Lifted and moved the trench
+ Added some fence to Upper road
- Ruins 1st floor wall removed
- Side door is fully removed, side route fully re-done
= Center building 1st floor reordered
= A window at East Flak88 is now a doorway, another window is now closed
- Gap in the wooden fence is removed
+ Flak88 "legs" are clipped (a bit)
= East Flak88 platform and outside yard are extended
= Axis spawnroom is extended
= The alley is wider
? Something else possibly.....
Authors: sani (Mapping & Creation)
Hukk (Plans & Layout)
Release date: B1: 5/8/2010
B2: 27/11/2010
Email: sany583@hotmail.com
IRC: #w0bble @ Quakenet
******** Map information ********
"The axis are holding a small town of Erdenberg as one of their headquarters.
With the power of two Flak88 cannons they are shooting down the Allies
supply planes. The Allies are now sending a special crew to disable the
enemy cannons and take over the town in order to continue their battle."
Objective:
Flag > Main Gate > Flak88 cannons
> CP
Allies are attacking.
Respawntimes are 20/30
Timelimit is 12 minutes.
*** Spawnpoints ***
Allies:
setspawnpt location
x 0 Autospawn
x 1 Flag (center)
x 2 CP
x 3 Backspawn
4 CP
5 Backspawn
Axis:
setspawnpt location
x 0 Autospawn
x 1 Flag (center)
x 2 Backspawn
3 Flag (right)
4 Flag (left)
5 Flag (right)
******** Tools used ********
GTKRadiant 1.5
Notepad/++
Adobe Photoshop CS2
Winzip
******** Mapping resources ********
SplashDamage http://www.splashdamage.com/forums
2Bit http://www.pythononline.co.uk/et/tutorial.htm
Quake3World http://www.quake3world.com/forum/portal.php
Chrucker's http://games.chruker.dk/enemy_territory/default.php
Shader manual http://members.lycos.co.uk/quakeroats/q3map2/shader_manual/contents.html
Rayban's airplane prefab
View: http://www.splashdamage.com/forums/showthread.php?t=16177#16
Download: http://raybanb.googlepages.com/chute_test2.pk3
Zefan's Flak88 cannon
http://wolfmap.de/details.php?file_id=2948
******** Thanks to ********
Hemuli(FI) A lot of support and planning during the whole project
Eley(NL) Testing and great suggestions
niSmO(UK) Testing and giving out ideas
ORDER Banana For map testing & ideas
w0bble
No Teamplay
"Finns"
******** Changelog ********
b1 -> b2
= Lifted and moved the trench
+ Added some fence to Upper road
- Ruins 1st floor wall removed
- Side door is fully removed, side route fully re-done
= Center building 1st floor reordered
= A window at East Flak88 is now a doorway, another window is now closed
- Gap in the wooden fence is removed
+ Flak88 "legs" are clipped (a bit)
= East Flak88 platform and outside yard are extended
= Axis spawnroom is extended
= The alley is wider
? Something else possibly.....
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File Contents
3 files
0.0 MB uncompressed
Bot Support
.gm (2)
.way (1)
| File | Size |
|---|---|
| erdenberg_b2.gm | 13K |
| erdenberg_b2.way | 15K |
| erdenberg_b2_goals.gm | 20K |
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