El kef
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el_kef_final
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README
Installation: ------------- extract the PK3 using WINZIP, or WINRAR into your Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy Territory\etmain) Run the game, and play. El Kef - the making of: ---------------------------- Map & Script : Marko (http://www.gamedesign-online.com/) Command map : Burniole Main Testing : Burniole, Coniole, Gone, Blanchet, Kennie, Flak, Jonon, Lefty Ideas, Feedback & Bug Reporting: Lefty, Shazam, Ifurita, Nikita, the Village Idiot, au.Hiroshima Jtiger, eRRoLfLyNN, Nephelim, ]UBC[ McNite Map Description: ----------------- El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast. An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the crypted messages of Axis defense points. The map is split in 2 main sections: - A first section where the aim is to rush for a forward spawn flag and destroy a main entrance gate. This section is similar to the first part of oasis because the flag and objective are close and a team door allows an attacking team covert ops to open a direct access to the final objective - A second section where the aim is to steal an objective and return it to a truck. There are several ways of reaching this objective, and an important one is a command post which provides an advanced spawn for the team that sets it up. Map Contents: ----------------- - 1 neutral command post - 3 different spawns for allies, 2 for axis - 1 objective to rob (radio transmitter) - 1 extraction point (truck) - 2 constructible defenses for the defending team (satchel breakable) - 1 health & ammo rack
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File Contents
3 files
2.5 MB uncompressed
1 BSP map: el_kef_final
Type: wolfmp
1 PK3 file
.pk3 (1)
.script (1)
.txt (1)
| File | Size |
|---|---|
| el_kef_final.pk3 | 2.4M |
| el_kef_final.script | 13K |
| el_kef_final_readme.txt | 2K |
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